Holiday games for a fun company of adults. Competitions for the autumn ball. Simple comic contests for an adult fun company at the table

Competition for adult company without complexes.
Various funny clothes are stuffed into the bag in advance (national hats, clothes, underwear, swimwear, stockings or tights, scarves, bows, diapers for adults, etc. Balls can be inserted into the bra). Selected DJ. It turns the music on and off at different intervals. The music began to play, the participants begin to dance and pass the bag to each other. The music stopped. Whoever has a bag left in his hands, he pulls out one thing and puts it on himself. And so on until the bag is empty. In the end, everything looks very funny. You can also choose the winner, it becomes the one who is wearing the most funny clothes.


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Team on the line

A fun and energetic contest.
For the competition you will need
two spoons, two long cords. Participants are divided into two teams.
The captain is chosen. Teams line up. Captains are issued and
on a spoon with a cord tied to it. At the signal of the leading captain
begin to "bind" the team. For men, the cord is threaded through the legs, for women - through the sleeves. The team that was tied first wins. If alcohol was consumed before the competition, then laughter and squealing simply cannot be avoided.


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Guess the stack.

The favorite competition of many men at our parties, the main thing is not to abuse the number of participation of the same person.
One person turns away, and at this time 3 piles are put in two, vodka is poured, and in the third water, when a person turns around, he drinks without hesitation from one pile and drinks another, but what and in what sequence this matter of luck will come across to him ...
By the way, women are also happy to take part in this competition, to the applause of those present.


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Eat a banana

Competition for a close and adult company.
Two volunteers are called - girls. They are invited to eat a banana in a blindfold race. It would seem, what is easier? But ... while the girls are blindfolded, the host invites the girls to give him bananas to hold, at this time a condom is put on the banana. The reaction of the girls when they try to take a bite is hard to predict, but everyone is guaranteed fun!!! It is advisable to hold this competition before the end of the party, among tipsy friends.


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Find differences

Competition for a fun, adult company.
The competition can be held between couples. Ladies and gentlemen line up opposite each other. The task of a man is to examine his partner as carefully as possible and remember what she is wearing, whether there are jewelry, etc. Then the men turn away, and the ladies, in the meantime, change any detail in their appearance (remove an earring or bracelet, put on other people's shoes, unbutton buttons on blouse, etc.). At a signal from the leader, the men turn around and determine what has changed in the appearance of their ladies. The gentleman who can do it most accurately wins. The winner gets a kiss from his partner.


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Hold me

Competition for a large, adult company.
Anyone can participate. Players stand in one large circle, looking at each other in the back of the head. Now the leader gives the task to snuggle up to each other as tightly as possible and make the circle narrower. And now the most difficult thing: the guests, at the command of the host, simultaneously bend their legs and try to sit on each other's knees. As soon as they succeed, the task becomes more complicated: now, at the command of the leader, the players, while holding in a busy position, must stretch their arms to the sides. That's all and fell! The presenter comments on the situation with the words: “Next time, choose your friends more reliable and stronger!” The competition can be held several times a night. The fun only intensifies.


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Praise the woman.

Competition for an adult company for originality, erudition and ingenuity.
Competition for men. This game can be played both at the table and outside it. All the men line up. And after the leader pronounces the phrase “A woman is ...”, each of the men must continue the sentence. You can't repeat. You can't think for more than 10 seconds. The one who lasts the longest wins. For example, how can a competition be held: A woman is a temptation, A woman is a temptation, A woman is the keeper of the hearth. Etc. You can hold the same contest for girls "A man is .."
The winner is waiting for a storm of applause and kisses from the opposite half of the party participants.


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Duel

Competition for brave men.
For the competition you will need a spoon, an orange or a potato. Two men take a spoon in their teeth and put an orange on it. Hands must be kept behind the back. The purpose of the competition is to drop an opponent's orange with a spoon and hold your own. For more fun, instead of an orange, you can take a raw egg. Fun for the company is guaranteed.


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A raw egg.

Competition for an adult company, which appreciates male determination and courage.
Men participate in the competition. Eggs are placed on the plate according to the number of participants. The host announces that the players must alternately break one egg on their foreheads, but one of them is raw, the rest are boiled, although in fact all the eggs are boiled. The tension builds with each successive egg. But it is desirable that there be no more than five participants (they begin to guess that the eggs are all boiled). It turns out very funny, tested.
It is forbidden to use all kinds of napkins, aprons, towels in the competition.


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Eat me.

Competition for an adult and a large company.
All participants stand around the table, in the center of which is an already unpacked chocolate bar. For this competition, you will also need a hat, scarf, gloves, fork, knife and a coin. All items must be on the table. The first player tosses a coin. If “tails” falls out, then the person skips the move and gives the coin to the neighbor (for example, clockwise). If the “eagle” falls out, then this participant must put on a hat, scarf and gloves, take a knife and fork and cut off a piece of chocolate. But at the same time, the coin does not stop its course, but goes in a circle.
And if the next participant in the circle also has an “eagle”, then he must remove the hat from the previous participant, etc., take a fork and knife and try to cut off a piece of chocolate for himself. The competition continues until the entire chocolate bar is eaten.
In fact, it takes a very long time to get to the chocolate bar itself, because this requires a lot of dressing speed and dexterity, and so that all participants get “tails”.
The competition was held in a large company - they laughed heartily.
Minimum props, lots of fun and enjoyment.


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Congratulations: 21 in verse (2 short)

Games at the children's autumn holiday

COLLECT THE CONES!
The game is played by two people. They take each basket in their hands. 10 - 12 cones are scattered on the floor. On a signal, the children begin to collect them in their baskets. The one who collects the most cones wins.

SORTING VEGETABLES!
Two people are playing. On one side of the hall are two buckets in which carrots and potatoes are mixed. Each child, on a signal, runs with a basket to a bucket and chooses either carrots or potatoes in his basket and returns back. Whoever completes the task faster, he won.

FEED A FRIEND!
In the game, you can use apples or carrots. Two players sit on chairs opposite each other. They are blindfolded and given an apple. They start feeding each other. The one who ate the apple the fastest wins.

COLLECT THE WEEDS!
The game involves 3 people. Paper vines, cornflowers and dandelion leaves are scattered around the hall. Children are given a bucket. On a signal, they must collect the weeds in buckets: one - loaches, the other leaves, the third - cornflowers. The child who completes the task faster than the others wins.

COLLECT THE LEAVES!
2 children participate in the game. On 2 trays are 1 maple leaf, cut into pieces. On command, children collect pieces of paper piece by piece to the music. The winner is the one who is the first to make a leaflet from disparate particles.
COLLECT A POTATO WITH A SPOON!
The game is played by two people. 6-8 potatoes are scattered on the floor. Each child has a basket and a wooden spoon. On a signal, you need to collect potatoes with a spoon, one at a time, and put them in a basket. The child who collects the most potatoes in a certain amount of time wins.

CROSS THE PUDDLE IN GALOSHS!
Two children are participating. "Puddle" - a carpet in the center of the hall. On a signal, the children put on galoshes and run from one end of the carpet to the other and back. The one who runs faster wins.

TRANSPORT FROM THE FIELD HARVEST!
On one side of the hall there are 2 trucks, on the other side, dummies of onions, cucumbers, tomatoes, beets and potatoes are laid out on the floor, 2 of each. The game is played by two. On a signal, they drive trucks to the opposite side of the hall, fill them with vegetables and return back. The one who completes the task faster wins.
A more difficult option: transport one vegetable at a time.

ENGINE
It involves two teams. Fake mushrooms are laid out on the floor. At the signal of the team, the mushrooms run around the snake along the "winding path" (each child holds on to the shoulders of the one in front). The winner is the team that:
- did not drop a single mushroom;
- did not lose a single participant;
- Faster to the finish line.

FRUITS ON A ROPE
At the opposite wall of the hall, two racks are placed with a rope stretched between them. Apples and pears are tied to a rope for sticks. The child is blindfolded. He must reach the racks, cut off any fruit with scissors and guess it by touch.
NAME WHAT IS IT?
Children stand in a circle, in the center of the circle - the driver with the ball. He throws the ball to any child and says one of the words: "Vegetable", "Berry" or "Fruit". The child, having caught the ball, quickly names the familiar vegetable, berry or fruit, respectively. Whoever makes a mistake is out of the game.

WHAT IS MISSING?
On the tablet, fruits are drawn in several rows (for example: an apple, a pear, an orange). In each row, the fruits are arranged in a different order. The presenter closes any fruit in any row and asks: “What is missing?” Children must name the fruit that is closed. Options: instead of fruits - vegetables, berries, mushrooms, tree leaves.

COLLECT THE MUSHROOMS!
They play in twos. Each participant is given an empty basket. Silhouettes of mushrooms lie on the floor. Children take turns taking the silhouette of a mushroom, name any mushroom they know, and put it in a basket. The one who "collected" the most mushrooms wins.

EAT AN APPLE!
Two parent volunteers hold a rope from which apples are tied. The game is played by 2 children. They are offered to eat an apple hanging on a rope without touching it with their hands. Who quickly?

TURNIP
There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a "turnip" - children in a hat with the image of a turnip. The grandfather starts the game. On a signal, he runs to the "turnip", runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, again go around the "turnip" and run back, then the granddaughter joins them, etc. At the end of the game, a "turnip" clings to the mouse. The team that pulls out the turnip the fastest wins.

HEN AND COCKS
Three couples for one minute collect grains (beans, peas, pumpkin seeds) scattered on the floor. Those who collect the most win.

WHAT ARE THESE VEGETABLES?
Blindfolded, the players must taste the vegetables that they are offered.

PLANT AND HARVEST!
Equipment: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.
2 teams of 4 people participate.
1st participant "plows the ground" (puts hoops).
The 2nd participant “plants potatoes” (puts potatoes in a hoop).
The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).
The 4th participant “harvests” (collects potatoes in a bucket).
The faster team wins.

DRAW A PEA!
The player, blindfolded, must draw peas so that they do not go beyond the line of the pod.

UNLOAD THE MACHINE!
Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume. Other members can then "load" the machines; In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars. Cars can be boxes, chairs; vegetables - skittles, cubes, etc.
SCARECROW
Musical accompaniment sounds. Children, each of which is a "scarecrow", go to the middle of the hall and spread their arms to the sides. If the host says: “Sparrow!”, Then you need to wave your hands. If the host says: "Crow!" - you have to clap your hands.

MUSHROOMER
The driver ("mushroom picker") is blindfolded. Mushroom children run around the hall. If a "fly agaric" comes across, the children shout: "Don't take it!" The winner is the one who "gathers" more "mushrooms" in a certain time.

CAT IN A PACK
It is necessary to determine the vegetable or fruit by touch, without removing it from the bag.

MAPLE LEAF
The game is played by two children. On 2 trays are 1 maple leaf, cut into pieces. On command, children collect pieces of paper piece by piece to the music. The winner is the one who is the first to make a leaflet from disparate particles.

GUESS
In the cup are pieces of different vegetables or fruits. The child is blindfolded and he must taste to determine what it is.

Game "Autumn leaves".
Children with leaflets in their hands stand in a circle and together with the teacher recite a poem.
We are autumn leaves
They sat on the branches.
The wind blew, they flew.
We flew, we flew.
And they sat quietly on the ground.
The wind picked up again.
And lifted all the leaves.
Turned them round and round.
And dropped to the ground.
Children imitate the actions of the “leaves” in accordance with the text of the poem: they squat down, fly around the room, sit down again quietly, rise, spin and sit down again. The leaves are collected in a bouquet.
Finger game "Autumn bouquet".
- Guys, let's collect the autumn bouquet.
Chorus.
One, two, three, four, five -
Let's collect the leaves. (Squeeze and unclench fists).
Birch leaves.
rowan leaves,
poplar leaves,
aspen leaves,
Oak leaves (Bend fingers alternately).
We will collect
Autumn in a vase
We'll take the bouquet. (Squeeze and unclench fists).
“Sort vegetables and fruits”
Two people are playing. On one side of the hall are two buckets in which vegetables and fruits are mixed. Each child, on a signal, runs with a basket to a bucket and chooses either vegetables or fruits in his basket and returns back. Whoever completes the task faster, he won.

Funny tasks and games will help you not only have fun, but also get to know each other better, which is especially important in a company where there are a lot of new characters. It is better to select competitions in advance, taking into account the composition of the company and its preferences. And there are plenty to choose from!

In the first part of the article, we offer cool funny contests for a fun company at the table. Funny forfeits, questions, games - all this will help to break the ice in an unfamiliar environment and spend fun and useful time. Contests may require the presence of additional props, so this issue is best resolved in advance.

The competition is held at the beginning of each event. It is necessary to prepare on several pieces of paper a comic answer to the question “Why did you come to this holiday?”. These responses may vary:

  • free food;
  • look at people, but show yourself;
  • nowhere to sleep;
  • the owner of the house owes me money;
  • was bored at home;
  • I'm afraid to be alone at home.

All pieces of paper with answers are put into a bag, and each guest takes turns taking out a note and loudly asking a question, and then reading the answer.

"Picasso"

It is necessary to play without leaving the table and already drunk, which will give the competition a special piquancy. In advance, you should prepare identical drawings that have unfinished details.

You can make the drawings completely the same and not finish the same parts, or you can leave different parts unfinished. The main thing is that the idea of ​​\u200b\u200bthe drawing is the same. Propagate sheets with pictures in advance on a printer or manually.

The task of the guests is simple - finish the drawings the way they want, but use only left hand(right if the person is left-handed).

The winner is chosen by the entire company by voting.

"Journalist"

This contest is designed to help people at the table get to know each other better, especially if many of them are seeing each other for the first time. You will need to prepare in advance a box with leaflets on which to write questions in advance.

The box is passed around, and each guest pulls out a question and answers it as truthfully as possible. Questions can be different, the main thing is not to ask too frank, so that the person does not feel uncomfortable:

Questions can be asked in in large numbers, funny and serious, the main thing is to create a relaxed atmosphere in the company.

"Where I am"

In advance, you should prepare blank sheets of paper and pens according to the number of guests. On each leaf, each guest must describe his appearance in words: thin lips, beautiful eyes, a wide smile, a birthmark on his cheek, etc.

Then all the leaves are collected and folded into one container. The host takes out the sheets in turn and reads aloud the description of the person, and the whole company must guess him. But each guest can name only one person, and the one who guesses the most wins and receives a symbolic prize.

"I AM"

The rules of this game are extremely simple: the company sits in a circle so that all participants can clearly see each other's eyes. The first person says the word "I", and after him everyone repeats the same word in turn.

Initially, it's easy, but the main rule is not to laugh and not to skip your turn. At first, everything is simple and not funny, but you can pronounce the word “I” in different intonations and remarks to make the company laugh.

When someone laughs or misses their turn, the whole company chooses a name for this player and then he says not only "I", but also the word that he was assigned. Now it will be more difficult not to laugh, because when an adult man sits nearby and says in a squeaky voice: “I am a flower”, it is very difficult not to laugh and gradually all the guests will have funny nicknames.

For laughter and for a forgotten word, a nickname is assigned again. The funnier the nicknames, the faster everyone will laugh. The winner is the one who finishes the game with the smallest nickname.

"Associations"

All guests are in a chain next to each other. The first player starts and says any word in the neighbor's ear. His neighbor continues and in the ear of his neighbor says his association with the word he heard. And so all the participants in a circle.

Example: The first one says "apple", the neighbor passes on the association word "juice", then there may be "fruits" - "garden" - "vegetables" - "salad" - "bowl" - "dishes" - "kitchen" and further . After all the participants have said the association and the circle has returned to the first player, he says his association aloud.

Now the main task of the guests is to guess the theme and the original word that was at the very beginning.

Each player can express his thoughts only once, but not say his own word. All players must guess each word-association, if they could not - the game simply starts over, but with another participant.

"Sniper"

The whole company sits in a circle so that it is good to see each other's eyes. All players draw lots - it can be matches, coins or notes.

All tokens for the lot are the same, except for one, which shows who will be the sniper. The lot must be drawn so that the players do not see what and to whom falls. There should be only one sniper and he should not give himself away.

Sitting in a circle, the sniper chooses his victim in advance, and then gently winks at her. The victim, noticing this, loudly shouts "Killed (a)!" and leaves the game, but the victim must not give out the sniper.

The sniper must be extremely careful that his wink is not noticed by another participant and called him. The goal of the players is to identify and neutralize the killer.

However, this must be done by two players simultaneously pointing at the sniper. This game will require remarkable endurance and speed, as well as ingenuity in order to calculate the enemy and not be killed.

"Guess the Prize"

This game will be a great option for a birthday celebration, because you can take the name of the hero of the occasion as a basis. For each letter in the name of the birthday person, a prize is placed in an opaque bag, for example, the name Victor - the bag should contain 6 different small prizes for each letter of the name: waffle, toy, candy, tulip, nuts, belt.

Guests must guess each prize. The one who guesses and receives a gift. If the prizes are too intricate, then the host should give the guests hints.

This is a very easy competition that requires the preparation of additional props - pens and pieces of paper. First, the whole company is divided into pairs, this can be done randomly, by lot, or at will.

Everyone gets a pen and a piece of paper and writes any words. There can be from 10 to 20 words - real nouns, not invented ones.

All pieces of paper are collected and put into a box, and the game begins.

The first couple receives a box and one of the participants pulls a piece of paper with the word. He tries to explain this word to his partner without naming him.

When he guesses the word, they proceed to the next one, for the whole task the couple has no more than 30 seconds. After the time runs out, the box moves on to the next pair.

The winner is the one who guesses the most words. Thanks to this game, a good time is guaranteed!

"Buttons"

You should prepare a couple of buttons in advance - this is all the necessary props. As soon as the host gives the command, the first participant puts the button on the pad of the index finger and tries to pass it to the neighbor.

You can’t use other fingers and drop it too, so you need to pass it very carefully.

The button must go around the full circle, and the participants who drop it are eliminated. The winner is the one who never dropped a button.

Simple comic contests for an adult fun company at the table

At the table, when all the participants have already eaten and drank, it is more fun to play. Especially if there are a couple of interesting and unusual contests that will amuse even the most boring company.

What's a party without toast? This is an important attribute of any feast, so you can diversify them a little or help those who do not like this business or do not know how to make speeches.

Therefore, the host announces in advance that the toasts will be unusual and they must be spoken, observing the conditions. The conditions written on a piece of paper are placed in the bag in advance: connect a toast with food (let life be all in chocolate), make a speech in a certain style (criminal speech, in the style of the Hobbit, stuttering, etc.), associate congratulations with animals ( flutter like a butterfly, be fragile like a moth, love faithfully like swans), say congratulations in verse or on foreign language, say a toast, where all words begin with one letter.

The list of tasks can be increased to infinity, the main thing is that there is enough imagination.

"In my pants"

This spicy game is suitable for the company where everyone knows each other well and is ready to have fun. The host cannot reveal the meaning of the game in advance. All guests are seated, and each guest calls the name of any movie in his neighbor's ear.

The player remembers and, in turn, names another movie to the neighbor. All players must receive a name. The facilitator, after that, asks the players to say out loud "In my pants ..." and add the very name of the film. It becomes a lot of fun when someone has "The Lion King" or "Resident Evil" in their pants!

The main thing is that the company should be cheerful, and no one would be offended by jokes!

"Illogical Quiz"

This little quiz is perfect for fans of intellectual humor. It is good to hold it at the very beginning of the festival, while the guests can think soberly. It is worth warning everyone in advance that you should think carefully about the question before giving an answer.

The players can be given pieces of paper and pencils so that they can write down the answers or simply ask questions and immediately aloud, after listening to the answers, name the correct option. The questions are:

How many years did the Hundred Years War last?

What country did panamas come from?

  • Brazil;
  • Panama;
  • America;
  • Ecuador.

When is the October Revolution celebrated?

  • in January;
  • in September;
  • in October;
  • In November.

What was the name of George VI?

  • Albert;
  • Charles;
  • Michael.

What animal do the Canary Islands owe their name to?

  • seal;
  • toad;
  • canary;
  • mouse.

While some of the answers are logical, the correct answers are:

  • 116 years old;
  • Ecuador;
  • In November.
  • Albert.
  • from a seal.

"What I feel?"

In advance, you should prepare pieces of paper on which emotions and feelings will be written: rage, love, anxiety, sympathy, flirting, indifference, fear or neglect. All papers should be in a bag or box.

All players are positioned so that their hands are touching and their eyes are closed. The first participant in a circle or row opens his eyes and pulls out a piece of paper with the name of the feeling from the bag.

He must convey this feeling to the neighbor by touching his hand in a certain way. You can gently stroke your hand, depicting tenderness, or hit, depicting anger.

Then there are two options: either the neighbor must guess the feeling aloud and pull out the next piece of paper with the feeling, or pass the received feeling further. During the game, you can discuss emotions or play in complete silence.

"Where I am?"

One participant is selected from the company and sits him on a chair in the center of the room so that he is located with his back to everyone. A sign with inscriptions is attached to his back with adhesive tape.

They can be different: "Bathroom", "Shop", "Sobering-up station", "Maternity room" and others.

The rest of the players should ask him leading questions: how often do you go there, why do you go there, for how long.

The main player must answer these questions and thereby make the company laugh. Players on the chair can change, the main thing is that the company should have fun!

"Bowls-ladles"

All players sit in a circle. The facilitator prepares in advance a box with forfeits, on which various kitchen appliances and attributes are written: forks, spoons, pots, and so on.

Each player in turn must take out one forfeit and read its name. No one can name him. After all the players have received the papers, they sit down or stand in a circle.

The host should ask the players, and the players should give the answer that they read on the piece of paper. For example, the question is “What are you sitting in?” The answer is "In a frying pan." Questions can be different, the task of the presenter is to make the player laugh and then give him a task.

"Lottery"

This competition is good to hold in the women's company on March 8, but it is perfect for other events. Small nice prizes are prepared in advance and numbered.

Their numbers are written on pieces of paper and put into a bag. All participants in the event must pull out a piece of paper and take the prize. However, this can be turned into a game and the facilitator must ask funny questions player. As a result, each guest will leave with a small pleasant prize.

"Greedy"

A bowl with small coins is placed in the center of the table. Each player has his own saucer. The host distributes teaspoons or Chinese sticks to the players.

On a signal, everyone starts raking the coins out of the bowl and dragging them to their plate. The facilitator should warn in advance how much time the players will have for this task and give a sound signal after the time has elapsed. After that, the host counts the coins for each player on the saucer and chooses the winner.

"Intuition"

This game is played in a drinking company where people are not afraid to get drunk. One volunteer goes out the door and doesn't peek. The company puts 3-4 glasses on the table and fills them so that one contains vodka, and the rest contains water.

Volunteer is invited. He must intuitively choose a glass of vodka and drink it with water. Whether he manages to find the right pile depends on his intuition.

"Forks"

A plate is placed on the table and a random object is placed in it. The volunteer is blindfolded and given two forks in his hands. He is brought to the table and given time so that he can feel the object with forks and identify it.

You can ask questions, but they should only be answered with “Yes” or “No”. Questions can help the player determine if an item is edible, if they can wash their hands or brush their teeth, and so on.

The host should prepare in advance two forks, a blindfold and objects: an orange, a candy, a toothbrush, a dishwashing sponge, a coin, an elastic band for hair, a jewelry box.

This is a famous game that came from America. You don't need scotch tape and sheets, as well as a marker.

You can use sticky stickers, but check in advance whether they will adhere well to the skin. Each participant writes on a piece of paper any person or animal.

It can be celebrities, characters in films or books, as well as ordinary people. All pieces of paper are put into a bag and the presenter mixes them. Then all the participants sit in a circle and the leader, passing by each one, glues a piece of paper with an inscription on his forehead.

A piece of paper with an inscription is glued to the forehead of each participant with the help of adhesive tape. The task of the players is to find out who they are by asking leading questions in turn: “Am I a celebrity?”, “Am I a man?”. Questions should be structured in such a way that they can be answered in one word. The one who guesses the character first wins.

An example of another fun drinking contest is in the next video.

Natalya Chernikova

The material may be useful for instructors physical education, teachers and music directors in organizing autumn leisure activities, entertainment, holidays for preschoolers.

As a rule, the purpose of such events is to create a favorable emotional mood in children. A selection of these games, competitions and relay races will help to realize it.

relay races

Relay "Harvest"

The facilitator helps the children line up in 2 teams. In front of each team are fruits and vegetables in a hoop. Their number is equal to the number of children in the team. In front of each team at a distance of about 10 m is a basket. At the signal of the leader “One - two - three! Harvest!” the first participants take any fruit or vegetable from the hoop, run to the basket, put an object in it and return to the team, stand at the end of the column. Then the harvest is collected by all team members in turn. The team that harvests first wins.

Relay "Pick mushrooms"

The leader helps the children to divide into 2 teams. Teams line up, one team opposite the other. The last members of each team are next to the mushroom clearing. The clearings are covered with a scarf or any other cloth. The leader removes the scarves. Near the first participants there is a basket. At the signal of the leader: “One - two - three! Collect mushrooms in baskets! the last participants take mushrooms in turn and pass them along the chain to the next participant. When the mushrooms reach the first participants, they put them in baskets. The team that picks mushrooms first wins.

Relay race "Carry a potato in a spoon"

The leader helps the children line up in 2 columns. The first participants have a spoon in their hands, in which there is 1 potato. Team members receive a task - at the signal of the leader, run around a bag of potatoes and return to their team, pass a spoon with potatoes to the next participant, and stand at the end of the line. The team that completes the task first wins.

Contests

Competition "Vegetables-Fruits"

The host calls 4 people, divides them into 2 teams. Give each team a basket. One team is invited to choose vegetables from the pelvis and put them in a basket, and the other team - fruits.

Competition "Edible and non-edible mushrooms"

The host calls the children at will (6-8 people, divides them into 2 teams. You can divide the children into a team of girls and boys. In front of each team there is a basket of mushrooms, in which among the edible mushrooms there are inedible (poisonous) ones. On command: "One - two - three! Remove inedible mushrooms from the basket! "Children put aside inedible (poisonous mushrooms).


Competition "Harvest vegetables"

The host calls 8 children. Four of them stand in one line, at a distance of 1-1.5 m from each other. In front of each lies a hoop - this is a bed, vegetables of the same type (5-6 pieces) in the hoop: potatoes in one, carrots in the second, carrots in the the third - onions, in the fourth - cabbage. In front of each child, at a distance of about 10 m, there is an assistant - a child with a bag in his hands. The assistants are inclined towards the bags, holding the bags open. At the signal of the leader: “One - two - three! Harvest!” children take one vegetable from the hoop, run to their assistants, put the vegetable in a bag, and return to their garden. They take the vegetable again and run to the assistants. And so on until the vegetables are removed from the garden. The team that first removes the crop from the garden wins.

Competition "Vegetables for soup, fruits for compote"

The host chooses children for 2 teams: 2-3 people for each team. Each team receives a basket and a tray. At the signal of the leader: “One - two - three! Get started! children begin to lay out vegetables in a basket, fruits on a tray.

Competition "Which of the gnomes is faster"

The host puts a basket of mushrooms next to him, calls a couple of participants to him, each has a cap on his head. These are gnomes. There is a chair between them. Children say in chorus:

There lived a cheerful dwarf in the forest,

He built a house for himself.

All from cones and foliage,

Unprecedented beauty.

Dwarf, gnome, dance.

/music sounds, both participants dance;

at this time, the host puts a couple of mushrooms from a basket on a chair, gives a task /.

For example: "Show me the fly agaric."

/each of the participants tries to grab the mushroom as quickly as possible and lift it up. Whoever does it first is the winner.

Competition "Choose a potato"

Models of vegetables are scattered in 2 hoops, including several potatoes. The host calls 2 people, blindfolds them and offers to pick potatoes by touch. As soon as the children choose what they think are potatoes, they remove the bandages and check if they have done the task correctly. The host then calls a new pair. It is recommended that every time the participants are blindfolded, they should stir the dummies in the hoop.

Outdoor games

Mobile game "Naughty mushrooms"

Children and the leader stand in a circle, the leader stands in the middle of the circle.

We are funny mushrooms / children walk in a circle, holding hands /

We grow on stumps and bumps / stop, rise on toes, squat /

We like to hide, play / stomp their feet/

You try to catch up with us! /scatter/

The driver catches up with the children. The game is repeated again.

Mobile game "From what tree leaf"

The host exposes 3 tree models: maple, oak, birch. Each child has a piece of paper in their hands. To the music, the children run in a circle one after another, then circle. When the music ends, the children run up to the corresponding tree, squat down. The facilitator checks if the task is completed correctly. Then the children can exchange sheets. Tree layouts can also be swapped. The game is repeated again.


Mobile game "Let's collect a bouquet of leaves of the same color"

Children run around the hall to cheerful music, when the music ends, they squat down. The presenter at this time raises the sheet to the top, for example, yellow color, and then the children, who have yellow leaves in their hands, run up to the leader and join their hands with the leaves in a bouquet. Then the music sounds again, the children scatter around the hall.

The game is repeated as many times as there are leaf colors (you can use red, yellow, green and orange leaves). At the end of the game, the children give the leader the leaves.

Mobile game "Collect mushrooms"

There are mushrooms on the floor in a circle (the number of mushrooms is less than the number of children). Children go in a circle with the words:

We go, we go, we go

We will find mushrooms now

Under a leaf, under a blade of grass,

On a stump, under an aspen.

Here is the mushroom, don't yawn

And grab it quickly!

Once last words are pronounced, the children should quickly pick up any mushroom.

You can use music. To the music, the children run cheerfully in a circle, when the music stops, each of the children must take a mushroom. Whoever did not get the mushroom is out of the game and sits on a chair. The last child is the winner.

Mobile game "Fruits for compote"

Requires 3 hoops different size are banks. The host calls the children at will, puts headbands with the image of fruits on their heads. Invites them to take a place in a large bank. To do this, first the host puts a large hoop on the floor. To the music, fruits move around the hall. When the music ends, the fruits take their place in the jar. Anyone who does not have enough space is out of the game. The facilitator praises the fruit that went into the first jar. The game is repeated again, the leader removes a large hoop and puts a medium-sized hoop. Participants for the game, you can call others. For the third time, a small hoop is placed and the third jar is filled with fruit.

Mobile game "Potato crumbled"

The driver is selected, he can sit on the bench. The participants of the game stand in a round dance. This is a potato (you can use rims with the image of a potato). Children walk in a circle, pronounce the words:

Ah, you are a potato, a potato,

You feed honest people

If there are potatoes in the house -

You will be full all year round!

The host says:

And if the potatoes crumbled, what to do?

After these words, the participants scatter, the potatoes seem to crumble. The driver catches up with the children. He leads those whom he has caught up to his bench, as if picking potatoes. The game is repeated again. You can choose another child to be the leader.

Mobile game "One-two-three! Pick up the leaves!

Leaves are scattered on the floor. Children go for a walk to the music. When the music stops, the host gives the command to collect the leaves. For example: “One, two, three! Collect maple leaves! or “One, two, three! Gather the yellow leaves!” command options can be diversified, focusing on the size, color, belonging to the tree. Each time after checking the completion of the task, the children give the leaves to the leader. He scatters them again. The last time the leaves are placed in a basket and removed.

Creative task

"Color the Leaves"

The host invites the children to color the leaves with autumn colors using cotton swabs. To do this, you need leaf templates that can be mounted on 3 easels. It is necessary to choose patterns of maple, oak and birch leaves. You can ask the children from which tree the leaves are, what paints will be needed to color them. The use of templates is recommended. large size so that every child has enough space for creativity. Children should be divided into 3 groups respectively.

Logarithmic exercises

Logo-rhythmic exercise "A walk in the autumn forest"

/ children turn one after another, go to the center of the hall, form a circle, focusing on the spread out leaves, perform movements/

Along the path through the forest

Everyone went in droves.

Friendly, merrily walk,

Don't lower your head. walking next to each other

Carefully we go

We take care of our feet. walking on heels, hands behind the head

Our children are not tired

They ran into the forest. easy run

Logo-rhythmic exercise "A walk in the autumn forest"

We are walking, we are walking walking in circles

We are walking in the meadow.

The wind blows from above wave your arms up and down in front of you

Tends to herbs and flowers. bending to the right and left with raised arms

And now it's easy and together

Let's jump together on the spot. jumping on two legs

Above! Have fun! Like this!

We are taking a step. walking in place, then one after another

General developmental exercises

"Leaf fall"

1. "Leaves sway on trees"

I. p .: legs slightly apart, hands with leaves below.

1 - raise your hands with a leaf up,

2 - swing from side to side,

3 - return to and. n. (repeat 4-6 times)


2. "Leaves fly in the wind"

I. p .: the same.

Swinging with straight arms back and forth alternately (repeat 4-6 times)

3. "Leaves spin in the air"

I. p .: legs together, both leaves in the right hand

1 - raise your hand with the leaves up,

2 - stand on toes,

3 - spin over the right shoulder.

Do the same, taking the leaves in your left hand, spinning should be over your left shoulder (repeat 3 times in each direction)


4. "Leaves fall to the ground"

I. p .: feet shoulder-width apart, hands with leaflets below, along the torso.

1 - sit down, put the leaves on the ground in front of you,

2 - stand up, straighten up,

3 - sit down, take the leaves,

4 - stand up, straighten up (repeat 4 times)

5. "Jumping with leaves"

I. p .: legs slightly apart, feet parallel, hands with leaves in front of the chest.

Jumping with turning around. First in one direction, then in the other (repeat 3 times in each direction)

6. Breathing exercise "The breeze plays with the leaves"

Children take the leaf by the petiole, draw air through the nose and exhale it, blow on the leaf (repeat 4 times)


NAME WHAT IS IT? WHAT IS MISSING? COLLECT THE MUSHROOMS! EAT AN APPLE! TURNIP
There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a "turnip" - children in a hat with the image of a turnip. The grandfather starts the game. On a signal, he runs to the "turnip", runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, again go around the "turnip" and run back, then the granddaughter joins them, etc. At the end of the game, a "turnip" clings to the mouse. The team that pulls out the turnip the fastest wins.

COLLECT THE CONES!
The game is played by two people. They take each basket in their hands. 10 - 12 cones are scattered on the floor. On a signal, the children begin to collect them in their baskets. The one who collects the most cones wins.

SORTING VEGETABLES!
Two people are playing. On one side of the hall are two buckets in which carrots and potatoes are mixed. Each child, on a signal, runs with a basket to a bucket and chooses either carrots or potatoes in his basket and returns back. Whoever completes the task faster, he won.

FEED A FRIEND!
In the game, you can use apples or carrots. Two players sit on chairs facing each other. They are blindfolded and given an apple. They start feeding each other. The one who ate the apple the fastest wins.

COLLECT THE WEEDS!
The game involves 3 people. Paper vines, cornflowers and dandelion leaves are scattered around the hall. Children are given a bucket. On a signal, they must collect the weeds in buckets: one - loaches, the other leaves, the third - cornflowers. The child who completes the task faster than the others wins.

COLLECT THE LEAVES!
2 children participate in the game. On 2 trays are 1 maple leaf, cut into pieces. On command, children collect pieces of paper piece by piece to the music. The winner is the one who is the first to make a leaflet from disparate particles.

COLLECT A POTATO WITH A SPOON!
The game is played by two people. 6-8 potatoes are scattered on the floor. Each child has a basket and a wooden spoon. On a signal, you need to collect potatoes with a spoon, one at a time, and put them in a basket. The child who collects the most potatoes in a certain amount of time wins.

CROSS THE PUDDLE IN GALOSHS!
Two children are participating. "Puddle" - a carpet in the center of the hall. On a signal, the children put on galoshes and run from one end of the carpet to the other and back. The one who runs faster wins.

TRANSPORT FROM THE FIELD HARVEST!
On one side of the hall there are 2 trucks, on the other side, dummies of onions, cucumbers, tomatoes, beets and potatoes are laid out on the floor, 2 of each. The game is played by two. On a signal, they drive trucks to the opposite side of the hall, fill them with vegetables and return back. The one who completes the task faster wins.
A more difficult option: transport one vegetable at a time.

ENGINE
It involves two teams. Fake mushrooms are laid out on the floor. At the signal of the team, the mushrooms run around the snake along the "winding path" (each child holds on to the shoulders of the one in front). The winner is the team that:
- did not drop a single mushroom;
- did not lose a single participant;
- quickly reached the finish line.

FRUITS ON A ROPE
At the opposite wall of the hall, two racks are placed with a rope stretched between them. Apples and pears are tied to a rope for sticks. The child is blindfolded. He must reach the racks, cut off any fruit with scissors and guess it by touch.

NAME WHAT IS IT?
Children stand in a circle, in the center of the circle - the driver with the ball. He throws the ball to any child and says one of the words: "Vegetable", "Berry" or "Fruit". The child, having caught the ball, quickly names the familiar vegetable, berry or fruit, respectively. Whoever makes a mistake is out of the game.

WHAT IS MISSING?
On the tablet, fruits are drawn in several rows (for example: an apple, a pear, an orange). In each row, the fruits are arranged in a different order. The presenter closes any fruit in any row and asks: “What is missing?” Children must name the fruit that is closed. Options: instead of fruits - vegetables, berries, mushrooms, tree leaves.

COLLECT THE MUSHROOMS!
They play in twos. Each participant is given an empty basket. Silhouettes of mushrooms lie on the floor. Children take turns taking the silhouette of a mushroom, name any mushroom they know, and put it in a basket. The one who "collected" the most mushrooms wins.

EAT AN APPLE!
Two parent volunteers hold a rope from which apples are tied. The game is played by 2 children. They are offered to eat an apple hanging on a rope without touching it with their hands. Who quickly?

TURNIP
There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a "turnip" - a child and in a cap with the image of a turnip. The grandfather starts the game. On a signal, he runs to the "turnip", runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, again go around the "turnip" and run back, then the granddaughter joins them, etc. At the end of the game, a "turnip" clings to the mouse. The team that pulls out the turnip faster wins.

HEN AND COCKS
Three couples for one minute collect grains (beans, peas, pumpkin seeds) scattered on the floor. Those who collect the most win.

WHAT ARE THESE VEGETABLES?
Blindfolded, the players must taste the vegetables that they are offered.

PLANT AND HARVEST!
Equipment: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.
2 teams of 4 people participate.
1st participant "plows the ground" (puts hoops).
The 2nd participant “plants potatoes” (puts potatoes in a hoop).
The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).
The 4th participant “harvests” (collects potatoes in a bucket).
The faster team wins.

DRAW A PEA!
The player, blindfolded, must draw peas so that they do not go beyond the line of the pod.

UNLOAD THE MACHINE!
Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume. Other members can then "load" the machines; In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars. Cars can be boxes, chairs; vegetables - skittles, cubes, etc.

SCARECROW
Musical accompaniment sounds. Children, each of which is a "scarecrow", go to the middle of the hall and spread their arms to the sides. If the host says: “Sparrow!”, Then you need to wave your hands. If the host says: "Crow!" - you have to clap your hands.
MUSHROOMER
The driver ("mushroom picker") is blindfolded. Mushroom children run around the hall. If a "fly agaric" comes across, the children shout: "Don't take it!" The winner is the one who "gathers" more "mushrooms" in a certain time.
CAT IN A PACK
It is necessary to determine by touch a vegetable or fruit without removing it from the bag.

MAPLE LEAF
The game is played by two children. On 2 trays are 1 maple leaf, cut into pieces. On command, children collect pieces of paper piece by piece to the music. The winner is the one who is the first to make a leaflet from disparate particles.
GUESS
In the cup are pieces of different vegetables or fruits. The child is blindfolded and he must taste to determine what it is.


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