Ori and the blind forest how. Passage of the game Ori and the Blind Forest. Time to get new skills from the Ancestral Trees in Ori and the Blind Forest

Life, energy and skill slots in Ori and the Blind Forest are among the main collectibles. They allow you to increase health reserves, the number of saves and charges for skills, as well as the level of development of the main character. Vessels of spiritual light and stone map fragments are secondary collectibles, the former only bring additional experience, the latter remove the "fog of war" from the map. Most collectibles are hidden in hard-to-reach places that you can't get into without the right skills, which often happens when you first visit unknown locations. New abilities become available after exchanging skill points in the Skill Tree and visiting the Ancestral Trees during the development of the main story of the game. To purchase new skills, you need to create a Spirit Link while holding down the [E] key, emptying one cell of energy, and then press the [E] key once next to the glowing save area. To get new skills from the Ancestral Trees, you need to come close to the tree trunk and press the left mouse button, the absorption of light occurs at no cost. The Map Marks, Skill Marks, Life Marks, Energy Marks, and Sixth Sense skills from the second branch of improvements allow you to find out the location of all collectible items on the map. Before passing the Ginzo Tree, contact with water should be avoided, after all the liquid in all locations will be cleansed of the poison. Swimming and staying under water for a long time is helped by the Underwater Breathing skill from the third branch of improvements. With a successful scenario, by the end of the game, you can open all the skills.

It is necessary to collect items in key-intermediate locations - the Ginzo Tree, the Foggy Forest and the Forlorn Ruins - immediately, after the first passage, access to them disappears. It is important to remember that along with the advent of new skills, access to previously inaccessible places opens up, where you should return again to collect items, solve riddles and search for caches. The last chance to run through open locations in search of the lost appears before climbing Mount Hora. Once Ori is inside the mountain among the lava flows, there will be no turning back. The firefly Sein, Ori's constant companion, will warn about the point of no return. Finding all cells, spirit light vessels, cards and wells affects the statistics of passing the game and obtaining the achievements "Powerful player", "True guardian", "The world at your feet", "Master of battle", "Search from top to bottom", "Functional master", "So many secrets", "Forester", "Spiritual master", "Finding the road", "Middle of the road" and "Gifted" on the STEAM service.

Time to get new skills from the Ancestral Trees in Ori and the Blind Forest:

  • Spirit Phil of the Lower Bogs(the skill "Jump on the wall", 6% of the passage of the game) - climbing steep walls (hold down the arrows and press the [Space] key several times).
  • Spirit of Ano from the Upper Bogs(skill "Intensified flame", 9% completion of the game) - a powerful release of energy that destroys stone blocks and enemies at close range from Ori (hold and release [LMB]).
  • Spirit of Leroux from Moon Cave(skill "Double jump", 19% completion of the game) - a double increase in the range of the jump (in the air, press the [Space] key again).
  • Spirit Rome from the Ginzo Tree(skill "Strike", 30% of the passage of the game) - rise to a great height with the help of repulsion from lamps and enemy projectiles (at the right time, hold down [RMB] and choose a direction).
  • Spirit Ilo of the Spiny Swamp(Stomp skill, 40% completion of the game) - destruction of destructible floors with a powerful jump (keys [Space] + [S]).
  • Feather Kuro on the bridge in the Valley of the Wind(51% completion of the game) - free hovering and overcoming long distances (hold down the key in the air).
  • Spirit of Tatsu from the Misty Forest(skill "Climbing", 60% completion of the game) - climbing walls without jumping (hold down the key near the wall).
  • Spirit Nir from the Gorge of Sorrow(powerful jump skill, 82% completion of the game) - destruction of destructible walls and floors (hold down the [W], [A] or [D] key and press [Space]).

Energy Cell Locations in Ori and the Blind Forest:

  1. Lower Bogs: in the cave on the lower level of the location along the path for the firefly Sven at the very beginning of the game.
  2. Lower Bogs: on a ledge above the Phil Ancestral Tree in the southwestern part of the location (you need the "Wall Jump" skill).
  3. Upper Bogs: in a cave under a hall with a huge stone block wrapped in cobwebs, on the way to the Ginzo Tree.
  4. moon cave: On the top of the platform west of the fourth Spirit Well, before falling from a great height while following Gumo, who stole the Water Vein from the entrance to the Ginzo Tree.
  5. moon cave: on the balcony above the moving blocks on the way back from Leroux's Ancestral Tree (requires the "Double Jump" skill).
  6. moon cave: in the cave near the ceiling at the very bottom of the location. We drop the block from the upper tier with the lasers turned off, move towards the flying fire projectiles, which will automatically be redirected upwards, destroy the stone partition overhead.
  7. Ginzo Tree: In a room halfway to the top of the tree, between the Ancestral Tree and the heart. We destroy fragile barriers with enemy shells, redirecting them with the “Strike” skill. Later, you cannot return for an energy cell.
  8. Lower bogs: In the room with the laser behind the energy door, two tiers below the Spirit Tree. To open the door, you need to collect four cells of energy and charge them, the “Double Jump” skill will help you jump onto the platform.
  9. wind valley: at the end of the underwater cave at the entrance to the location (requires the Stomp skill).
  10. Foggy forest: In the secret room next to the fourth stone key on the way to Atsu's Torch. It is easier to jump onto the platform from the right lamp using the “Strike” and “Double Jump” skills, the entrance to the room is between the lamps. The label with the cell does not appear on the map.
  11. Gorge of Sorrow: in a secret cave opposite the entrance to the second spirit gate on the middle level of the location.
  12. needle swamp: On a tree branch above a body of water near the rock map. You can fly to the branch with the help of Kuro's feather and air currents.
  13. Upper bogs: on the upper tier of the cave above the lake to the west of the stone map (requires the "Powerful Jump" skill).
  14. Upper bogs: In the hollow of a tree above the lava rift and fire elementals on the way to Mount Hora (requires the skills "Double and Power Jump").
  15. Mount Horu: in a secret niche in the ceiling at the end of the cave, with the symbols of the tooth at the entrance, at the top of the location (you need the “Powerful Jump” skill).

Location of life slots in Ori and the Blind Forest:

  1. Lower bogs: on the ledge between the Spirit Tree and the stone map in the central part of the location.
  2. Upper bogs: on a ledge among the thorns after the hall with an energy door and a huge stone block entangled in cobwebs, on the way to the Ginzo Tree.
  3. needle swamp: On the platform east of the third Spirit Well on the way back to the Water Vein Ginzo Tree (requires the "Double Jump" skill).
  4. Upper bogs: in the room next to the water room above the starting point. You can fly to the room, starting from the spider's spitting with the "Strike" skill and hovering in the air with the "Double Jump" skill, you can also wait for the "" skill to appear.
  5. Upper bogs: in a locked cave behind the starting point (requires the Stomp skill). You can open the door and get inside the cave with lasers by driving the longest pile in the middle of the lake.
  6. moon cave: on the upper tier of the cave next to the fourth Well of Spirits (requires the "Strike" skill). You can climb onto the platform with the help of a spider spit.
  7. moon cave: At the ceiling of the water room before falling into the main hall. To purify water from poison, you need to go through the Ginzo Tree.
  8. Lower bogs: in a cave with water next to the stone map on the lower level of the location. To purify water from poison, you need to go through the Ginzo Tree.
  9. Ruins of Forlorn: in a cave with lasers shortly before entering the core. You can get inside the cave by hammering a pile on the ledge under the door with the “Stomp” skill. You cannot return for a life cell later.
  10. Gorge of Sorrow: in the room above the first spirit gate in the lower part of the location (you need the “Powerful Jump” skill).
  11. moon cave: near the ceiling in the room with water in the lower part of the location where Gumo was hiding (you need the “Powerful Jump” skill).
  12. Upper bogs: in a pit near the beginning of the passage to Mount Horus (requires the Stomp skill).

Skill slot locations in Ori and the Blind Forest:

  1. Lower bogs: on a ledge above the first Spirit Well in the game in the southern part of the location (you need the "Wall Jump" skill).
  2. moon cave: in the room with spikes opposite the energy door at the very bottom of the location (requires the "Double Jump" skill).
  3. needle swamp: at a dead end on the last climb to the Ginzo Tree on the way back from the Moon Cave (requires the "Double Jump" skill).
  4. needle swamp: in the passage next to the stone map and the Rhino, on the way back to the Misty Forest (requires the Stomp skill).
  5. needle swamp: On a platform in a hall with spitting woodworms two tiers below the entrance to the Ginzo Tree (requires the skills "Double Jump" and "Strike").
  6. Upper bogs: underwater in a locked cave near the starting point (requires the Stomp skill). The door to the cave is opened by driving a pile into a hollow tree above the entrance. The [Space] key helps to accelerate underwater.
  7. Upper bogs: In the underwater cave behind the energy door to the east of the starting point. To open the door, you need to collect four cells of energy and charge them.
  8. Upper bogs: In the locked room behind the energy door east of the Spirit Tree. To open the door, you need to collect four cells of energy and charge them. You can pick up a skill slot on the way to the Foggy Forest.
  9. Lower bogs: on the site under the Ano Ancestral Tree. You can climb with the help of a jumping monkey and the “Strike” skill.
  10. wind valley: in the pit at the entrance to the location (requires the Stomp skill).
  11. wind valley: Under the ceiling in the thorny cave on the way to the top of the hill (requires the skills "Double Jump" and "Strike", which are used to push off from spider spit and lamps).
  12. Gorge of Sorrow: in the secret room after the spikes at the entrance to the location.
  13. Gorge of Sorrow: in a locked room in the western part of the location after passing through the first spirit gate. The partition is raised by a lever in the passage under the door, where the spider hangs and the wind blows.
  14. Gorge of Sorrow: In the secret room in the ceiling behind the spiked obstacles and two spiders after getting the last skill from the Nier Ancestral Tree.
  15. Foggy forest: At the last cul-de-sac on the way back from the Gorge of Sorrow (requires the Power Jump skill).
  16. wind valley: in a locked room before going up to the Gorge of Sorrow, where Kuro the owl sat on a ledge, preventing Ori from running across the bridge to the Misty Forest (you need the “Powerful Jump” skill).
  17. wind valley: in a cave near the ceiling at the bottom of the gorge (requires the Powerful Jump skill).
  18. Lower bogs: Near the ceiling in a water room tier below the Spirit Tree (requires the Power Jump skill).
  19. Lower bogs: in a secret niche when climbing to the Spirit Tree in the western part of the location (you need the “Powerful Jump” skill).
  20. Lower bogs: in the hollow of a tree at the exit from the starting location (you need the “Powerful Jump” skill).
  21. moon cave: in the side niche when descending to the central hall where Gumo was hiding, in the lower part of the location.
  22. Upper bogs: on the top of the tree above the stone map. For lifting, you need to use the Kuro feather and air currents.
  23. needle swamp: On the cliff west of the entrance to the Ginzo Tree. For lifting, you need to use the Kuro feather and air currents.
  24. Upper bogs: On a tree branch above the energy door in the hall with a block of cobwebs, east of the Spirit Tree (requires the Power Jump skill).
  25. Upper bogs: in a secret niche at the beginning of the cave with boiling water under the lava rift and fire elementals on the way to Mount Hora (you need the “Powerful Jump” skill).
  26. Upper bogs: at the end of a cave with boiling water under a lava rift and fire elementals on the way to Mount Hora (you need the Power Jump skill).

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In distant times. In another universe on a small planet. There was a magical forest full of mysterious spirits that lived according to its own laws. In the middle of this forest grew a great tree of life. There were many leaves on this tree, one of them had the name Ori. On one of the most terrible days there was a strong storm. A stormy wind carried baby Ori very far from home. Having fallen to the ground, the leaf turned into a charming animal, something like a snow-white luminous kitten. In this form, Naru found him. She looked like a big, clumsy bear. She took the poor baby in her arms and took it to her cave. Naru takes care of Ori like a mother. But the time has come when darkness enveloped the forest. A dark spirit that looks like a big owl. He stole the heart of the tree of life, from which the forest began to lose its vitality. The fruits on the trees stopped growing, and the animals of the forest began to starve. Naru and Ori wandered through the forest and continued to look for food, but found only one fruit. Then they went home. Already at home, Naru knew that everything would die exactly and gave food to Ori. Naru didn't want the baby to see her die and her last last request was for Ori to leave. He fulfilled the request. Realizing that he was left alone. Ori was walking in an unknown direction and met a spirit named Sein. The spirit told that the heart was stolen from the tree of life and because of this the forest began to lose strength. Ori went to the tree. But a dark spirit stood in his way. He was about to attack the baby. But there was thunder, a volcanic eruption. After all, all this time he was restrained by the power of the tree. Ori ran from the spirit pursuing him and the already approaching lava. In setaki, the spirit caught up with the baby, grabbed it in its paws, flew up very high and let the baby go. He fell to the ground, tried to get up but couldn't. The dark spirit landed next to Ori. Naru ran up to him, and Sein followed her, she took the animal in her arms and embraced it. The dark spirit, seeing this, remembered himself as a child. Then he took the heart of the tree and returned it to its place. At the same moment, a bright light appeared, due to which the owl was spoiled, the lava disappeared, and the forest began to bloom again. Naru went home with the baby. Now the forest was not threatened by anything.

Notes:

Probably;)

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Life changes, but is still life.

If you are having problems with walkthrough Ori, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Ori and The Blind Forest. In the most difficult places, we add pictures that can help you. Walkthrough Ori and The Blind Forest read on our website.

Prologue

Watch the video, in it a leaf comes off from the Tree of Spirits. He flies and then turns into a defenseless creature named Ori. He will meet Naru, see their friendship story. Naru dies after a while, and Ori leaves the house. The Spirit Tree sees this story, gives new strength to Ori, and as a result, he goes on a journey.

Journey start

Climb down, keep the path to the left, go through the crevice. Run along the logs, jump into the purple water. Go further, you will meet the Hedgehog, your first serious opponent. He will sometimes shoot spikes at you, so be careful. Further on your way, take the sphere, save with its help. Then you will be attacked by a monster that loves to ram everything in its path. Stand against the wall, wait for a moment and jump over the enemy. Open the ability menu, you will be taught how to improve your character and unlock new features. Go up the log, watch the scene with the heart of the Spirit Tree named Sein. Talk to her, then monkeys will attack you, roll under them and start shooting with light. Open the mini-map, keep your way to the east. Destroy spores on your way that will block your path. Enter the cave, interact with the spirit well to save and restore your strength. Jump up the flower, break the barrier ahead. Still go a little straight, go down and move the stone. Jump up, get the Stone Key. Climb up with the help of hanging logs, take another Stone Key in your hands. Go to the spirit door, open it with two clicks. Go to the sign, go down and go left, you will find the Ancestral Tree. You can now climb walls and bounce off them. If you want, you can explore small rooms nearby and train your abilities, as a bonus you will receive particles of energy. Go back, climb up the log and keep your way to the west. On your way you will see a stick with spikes, move the stone and climb up along the edge. Move another stone, jump forward, get the Stone Key. Use the lever to lower the log, jump over it and get access to the Map Fragment. Go right, go down and insert the fragment into the map. You will see a completely open location, get another Stone Key. Climb up, open the passage. Take the key on the top left, keep climbing up, beware of the plants, so jump from one wall to another, get the fourth key (to do this, go down into the pit with spikes). Take the last key behind the log on the right. Open the map, return to the Spirit Tree along the short path. You will learn that in order to restore balance in nature, you need to collect three elements and combine them together. Then the Tree of Spirits will return to its former strength and the world will flourish. Go right and up, you will go for the first element, and the path will take you through the Upper Bogs.

Quest for the Water Element

Lure the monkey onto a loose surface, he will clear the way for you down. Go down, go to the left and learn the Explosion Maker ability. Go right, blow up the rock. Click on the lever, lower the log. Climb up the logs, bypass the crawling enemies. Go straight ahead, destroy the blue wall with your new ability. Ahead you will meet a web, it is better to save. Use the explosion to weaken the web so that the lump falls down. The spider will be unhappy with you, so give him a fight, dodge the attacks of the insect. Keep your way to the East, jump over the wooden poles. Now go right, jump on mushrooms and flowers. Beware of the Toad, try to kill her, and then go upstairs. Destroy the spores, jump to the left, pick up the card. Get to the Spiny Swamp. Push the stone back, and then climb up. Watch the video, run after the thief. Next, you will meet the Shadow, constantly dodge it. Follow the creature, he will go out the door. Breed enemies to break branches and stones. Destroy the passage and nests, reach the door. Destroy it with Shadows. Go straight and down, pick up the map fragment. You will meet the Shadow boss. Attack her when she is in the air. Defeat the enemy and get the key. Climb up to the platforms, keep your way to the East. Move through the columns, beware of falling down on the spikes. Go through the door, learn the new skill Double Jump. Now go back to the columns, continue on them way up. Continue to the West, jump over the columns and logs, go to the pool, and after it turn left. Watch the video, after it, follow the creature. Jump on ledges and columns. Watch another video, it will show a collapse. Talk to Gumo, you befriend him, get the Water Vein Orb from him. Open the map, return to the surface. Approach the Tree, insert the Water Vein into it. A passage to the Gnizo Tree will open in front of you. Further actions will be painted by floors

1st floor: Climb up through the logs and teleports, save at the top.
2nd floor: Enter the teleport on the right, and exit through the left one yourself. Climb up the islets, beware of thorns. Go through the right teleport again, go to the island on the left.
3rd floor: Go to the left teleport at the first fork. Interact with the walls to get bonuses.
4th floor: Climb up, drop the stump down. Push it into the portal on the left, wait until the second stump appears. Push the first stump into the teleport on the right, and put the second one under the flower. Then repeat the steps in reverse. As a result, the projectile from the flower will fly through two teleporters and destroy the wall, thus opening a passage further. Kill Shadow.
5th floor: Take two keys, go to the upper right portal.
6th floor: Pick up two more keys, open the door.
7th floor: Approach the Tree, learn the Strike ability.
8th floor: Carefully climb up, destroy enemies with the help of a new ability. Destroy the branches, and then shoot the teleporter. Correct your shots.
9th floor: You will have to fight on this floor against the boss. To defeat the enemy, after the first shot, jump to the left or right wall, reflect the shot. After defeating the enemy, save in the Spirit Well.
10th floor: Watch the cutscene, and then go left, dodge the shots and climb up. Use the spider attack, destroy the wall on the right. Go to the heart of the tree, cut the growths, then the path down will open for you. Now go right, kill two hedgehogs. Bring the flower attack to the left corner. Climb up through the stumps and shoot. Destroy a few more growths, talk to Sein. Purify your hearts, because of your actions a flood will begin.
11th floor: Water is about to fill the tree, so you need to climb up. Push off from the lanterns, then jump away from the monkey into the teleport on the left. Meet a shadow on your way, bounce off its shot twice in a row. Jump on the blue spring flowers. Continue your movement up the walls through the thorns. Perform a double jump, then shoot in all directions. As a result, you will find yourself at the top of the tree. Now you will need to find the second Element.

Quest for the Wind Element

Kuro will attack you, you will fall down into the swamp, but salvation will come from Gumo. Now you can swim in clean water, dive into it, just remember that you can run out of air at any moment. Swim to the right, on your way you will receive a map and two keys, then return to the shore. Keep your way to the East. Go deeper into a new location, find the Tree and learn the Stomp ability. With its help, get a beam, then you have to fight a monster named Tyrant. Dodge his jumping attacks, pin the boss to the ground with Stomp. Return to the lake and activate the map. Dive into the central part, swim to the first passage on the left. Destroy a log with a bomb. Go back, head west to the Valley of the Wind. Watch the video with the participation of the crow Kuro. Go left, break the wall on your way. Dodge the owls, break the rotten tree, take a skill point under it. Go West to a dead end, then go upstairs. Continue on your way to the left, jump through the smoke with Double Jump and Feather. Reach the end, take the key and go back, the location has changed. Climb down with the Feather, go right into the new passage and find the torch. Jump into the hole with thorns, with the help of shadow shots, survive. Go West, approach the tree and learn the ability called Climb. Next, you will have to jump over the mushrooms, only to go straight, first make a couple of jumps in place, and then jump forward. Jump right to the end, get the Stone Key, and then use the parachute to go back. Next, you will encounter green beams, you will have to jump over the mushrooms again. After the third mushroom, you can just run fast, be careful. Head back down the new path, reach the mushroom platforms, and then glide to the left. You will have to fight the Two Ghosts, dodge their attacks and attack in time. Once defeated, collect the Torch of Atsu. Go right, ignore the enemies and carry the torch, don't let it go out. Get the Seal of Gumon, go to the destroyed bridge, go to the Valley of the Wind and go down with the Feather. Take a piece of the map, pull the lever, jump down. With the help of the monster, break through the walls, then activate the lever and apply the seal on the door. Pass through it. Take a vessel of light, with its help you can activate semi-circular structures and move along red-hot mechanisms. Climb up, and then start jumping on the fiery stones. Get to the ceiling. Jump on the cubes, explore the location, collect three Stone Keys. Get to the laser, bypass it with cube jumps, get to the altar. Insert the Vessel of Light into it. Watch the video, talk to Gumo, activate the mechanism. The destruction of the entire complex will begin. Dodge icicles, landslides and ice flows. Run away from the location, jump into the hole that was formed after the boulders. Get to Kuro's Nest, inspect the bird's egg. Watch the video, it will tell you that the Spirit Tree injured Kuro's chick, which is why he is trying to stop you. The raven returns to the nest, and you must go in search of the last Element.

Quest for the Fire Element

Kuro continues to hunt you, so hide behind objects and go out into the open only for a short time. Run to the right, and then jump from the lantern to the right again. With the help of a spider, collapse the ledge tree, lure out the beetle, and then jump to the right. Climb down, hide behind the log and move it into the cave. Go to the Gorge of Sorrow, on Kuro push the stones. Use the pen to ride the wind, climb up and get a location map. Go downstairs, take three Stone Keys. Go to the side arrow, push off from it to the enemy. Collect a few more Stone Keys, and then take the Wood Lump and push it towards the door. Go down, close the malicious beam with a lump. Put another lump on the air flow, go upstairs, close another beam on the right. Break the floor, this will open the way for the wind. Take two keys, head west and pick up two more keys. Approach the door on the right, open it and learn a new ability called Strong Jump. With it, you can now break and punch through various walls. Approach the Spirit Well, save. Break the wall, then cling to its remains and jump. Break another floor for the wind, move upstairs. Get a Sun Stone. Return to the Upper Bogs, keep your way to the East. Cross the body of water, then change your direction to the north. Get to the old tree, there you will find a part of the map. Then head up and to the left. You will meet a new type of enemy - Energy. He will just try to burn you, quickly run past him. Use the bug to break the wall, use the Stomp to break the beam and open the passage. Save near the Well of Spirits, jump down the hot rocks. Then go to the big gate, go to the West. Climb to the very top, and then keep your way to the right. Visit the side doors to close the lava that will try to overtake you. Use the beetle to break the wall at the top. Visit all the doors to stop the lava, then throw the stone up. Use Sen to drop another rock onto the lava. Visit the last two doors and then talk to Sena. It will put out the flames and you will receive a Heat Revival.

The final

You have restored all three Elements, now you need to get to the Spirit Tree. Unexpectedly for everyone, Kuro will appear, he will begin to hunt you. Go into the cave through two fallen stones. Fall down, push off the left wall to break the right. Jump down the burning leaves, you can even use the slow, but not too often. Use the stomp to dive into the pond. Go back upstairs, use the pen to go upstairs and sit down on the ledge, which is located to your right. Kuru will fly by and not notice you. Charge boosted jump, jump up over small rocks. Watch the video, in it Kuro will attack you. Watch the scene where Kuro sacrifices himself for the sake of balance. Watch the final scene, this completes the walkthrough, Congratulations!

Game process

The game is completely a two-dimensional platformer. The player controls a character named Ori (a fabulous white creature, something between a fox, a squirrel and a wild cat) and a spirit protecting him named Sein - a bunch of energy that revolves around Ori. With the help of Sein, enemies are attacked, in which he (by pressing the left mouse button, the "X" key on the keyboard or the gamepad button) releases Spiritual Flame charges. In addition, Sein can make a powerful burst of energy (which costs a resource), hitting all enemies in the vicinity of Ori and destroying some objects. Ori himself initially only knows how to jump, but during the game he will be able to learn to climb walls, dive under water, soar in the air, make double-triple jumps and use energy to shoot himself or repel enemies and objects. Download the game Ori and the Blind Forest to your computer via torrent.

The game map, which represents various parts of the forest, is loaded entirely, and the player is free to go where he wants, however, without opening the ability defined for this part of the forest, the player will not be able to get there anyway.

Initially, the player is thrown into the game world without any explanation of what to do, and through trial and error, it is necessary to find a solution on their own. After the player finds Sein, he will already receive hints from him.

Ori has a health bar and an energy bar, represented as cells. Initially, Ori is very weak, so he has only three health cells and one energy cell. During the exploration of the world, the player will find additional cells for these indicators. In addition, by killing enemies and finding skill points, Ori's abilities can be improved.

The player can save at any time in the game, which is also part of the gameplay, because in the game the control points are very far apart on the map, and after a game death, you will have to start from the last saved point. Saving the game consumes an energy cell, so the player is forced to selectively save at the beginning of the game. Toward the end of the game, when there are usually more cells, saving the game is no longer a big problem. Download the game Ori and the Blind Forest in Russian without registration.

The plot of the game tells us about a magical forest full of mysterious spirits that lives by its own laws. Ori is a leaf of the tree of life, a forest spirit-protector, which was torn from a branch by a storm wind and carried away far from home. Falling to the ground, the leaf turned into a charming animal, something like a snow-white luminous kitten. In this form, Naru found him, who became Ori's foster mother, a creature that looked something like a big clumsy bear.

But the time has come when darkness enveloped the magical forest. The dark spirit Kuro stole the heart from the tree of life, causing the forest to rapidly fade, losing its vitality. After some time, a catastrophe occurs that destroys the forest: the water becomes polluted, the trees cease to bloom and bear fruit, and the forest is covered with impenetrable thorns. Soon after, Naru dies and Ori is left completely alone. After his travels behind the scenes, his life comes to an end, but the Spirit Tree, near which Ori ended up, uses the power of his Light to resurrect him. Moving through the forest, Ori finds a forest spirit named Sein, who knows how to fix the situation and heal the forest. However, not everything is so simple: our heroes are confronted by a mysterious enemy - the giant spirit of Kuro. Together Sein, they learn about the world around them, revive withered giant trees, purify the water of lakes and rivers that have become unfit for drinking, drive the darkness away from their home. Download the game Ori and the Blind Forest on PC via torrent full version.

Development

Ori and the Blind Forest was developed over 4 years by Moon Studios. One of the lead developers - Thomas Mahler (eng. Thomas Mahler) - worked in the past at Blizzard Entertainment. According to Microsoft producer Daniel Smith, Moon Studios is not concentrated in one place: the developers are located in different parts of the world, such as Austria, Australia, Israel, the United States and other countries. Programmer David Clark stated that "Ori and the Blind Forest" is an homage to classic adventure games such as Rayman and Metroid.

When writing the plot, the developers were guided by such works as "The Lion King" and "The Steel Giant": in particular, the scene in which Naru dies and Ori mourns her, copies the scene of Mufasa's death at key points, and Kuro's self-sacrifice repeats the final scene in "Steel Giant". giant." The game itself is written on the Unity game engine. The action of the game takes place on one large map without visible loading of parts of the game world, so before playing it is necessary to wait for a rather long loading time. According to the developers, no background drawn element is duplicated.

The game was first shown at E3 2014 at a presentation at the Galen Center; by the way, E3 was the event where all the developers first met face to face with each other. During E3, her attendees lined up in long lines to try out the demo.

After E3, Moon Studios announced the release of the Xbox version of the game in early 2015. In November 2014, Moon Studios announced plans to push back the release for all planned platforms, however, without mentioning anything about the Xbox 360 platform. They later announced that the game would soon be released for this platform. Download game Ori and the Blind Forest via torrent on pc.

Of the four years it took to create , Moon spent a year and a half just fine-tuning the mechanics. This time is definitely not wasted: Ori may look as beautiful as you want, but first of all it is still an exceptional platformer - balanced, thoughtful, complex.

Nature, your mother

In the center Ori and the Blind Forest- exploration of the vast world and the solution of platform puzzles. Not intricate puzzles, as in, but those that test your reaction and dexterity first of all.

Tiny Ori is tasked with saving his native forest from an impending disaster, and for this he must find three elemental spheres - water, air and fire. Ori is accompanied by the firefly Sein. He does not speak in verse, like Igniculus from, and does not get the squeaky "Hey, listen!", Like Link's fairy, but he knows how to destroy obstacles and beat monsters.

A touching introduction briefly tells about how the inhabitants of the magical forest lived before the cataclysm. As you can see, much better.

Ori moves smoothly from simple to complex. Ori and Sein learn new abilities, and these abilities are immediately reflected in the level design. Double jump and wall running are opened - and the game immediately finds a use for them. They allow you to jump away from enemies, launching yourself into the air like a rocket - get ready for tasks where you need to control the direction of the flight of projectiles, use monsters as trampolines and consolidate the acquired skill in the battle with the boss, whose patterns are tied to using a new skill.

Mechanics develop, supplement, intersect with each other, but all this happens gradually. New skills are naturally woven into the general outline, and after minutes there is already a strong impression that they have been here all the time.

When Ori finds one of the orbs, the forest waters clear up, hidden caves open up, and new problems appear - predatory fish, for example.

In such conditions, the open world works especially harmoniously. You constantly return to old locations and discover places there where it was impossible to reach with your previous abilities. The surrounding world evolves along with the main character, the filth that torments the forest weakens its grip. Places you've been to are changing, opening up new paths.

Ori encourages explorers: by being attentive, you will constantly find new paths and hiding places. After a series of difficult fights or another grueling platforming stage, returning to already completed locations in Ori is a very pleasant relaxation.

The "great evil" in Ori and the Blind Forest is the ancient spirit Kuro, blinded by hatred for everything that feeds life.

The farther into the forest

Ori can be called anything: diverse, thoughtful, breathtakingly beautiful ... but not simple. It requires good concentration and does not forgive mistakes. Here are platforms that open and close every time you jump. To them are added a couple of deadly rays, spikes underfoot and flocks of terrible crows, ready to pounce on Ori. Something didn't stick together - roll back to the checkpoint.

But the thought “they went too far” usually does not arise: in the design of the tests, Ori is honest and does not stoop to petty tricks. Didn't have time to react, jumped too early, didn't calculate the flight path? Himself to blame.

The forest thicket is perhaps the most atmospheric location. Ori manages to instantly get lost there: the map does not work, eagle owls hoot somewhere in the distance, and the forest changes every now and then, opening up new nooks and crannies.

A flexible save system comes to the rescue. Checkpoints in Ori are a kind of consumable resource. You can save almost anywhere (if only not in the middle of the battle), but mana is spent on this - which is also needed for Sein's spells. As a result, you yourself find a balance between strength and safety: either fly through all levels on courage, incinerating monsters with powerful combat spells, but risk losing everything you have achieved after one fatal mistake, or move quietly, sedately, remaining after each obstacle course, but losing in combat power. Recall how you neglected save points in or for more rewards and adrenaline. In Ori, it turned out very similar.

With such an impromptu parachute, you can cross large abysses and, in which case, quickly get away from enemies.

The further into the forest

Looks Ori amazing, and it's hard to say which is more impressive: the amazingly smooth animation of everything in the world or the fact that in this world there is not a single blade of grass that is the same. The jungle is replaced by underwater grottoes, volcanic caves and eerie forest edges with owls hooting somewhere in the distance and bats hanging on branches.

As a game, Ori needs a little time to accelerate: the same skirmishes with monsters at first are not very inspiring and even annoying. But soon Ori learns, for example, to break through the armor of strong monsters in a jump or turn their own attacks against enemies - and the tedious fights at first turn into an amazing dance. Amazing both externally and tactile sensations.

In the bowels of the volcano, you will experience one of the most intense moments of the game.

Ori can also be chided for preventing her open world from taking place as an open world. Nothing prevents you from straining and unlocking the map by 100%, collecting all its particles and keys from the doors, and at the same time developing Ori's abilities to the limit, but this is simply tiring. Closer to the finale, Ori literally flies through the levels, but when you abandon the plot and decide to purposefully search the opposite latitudes of the world, suddenly comes the longing for fast travel in any of its manifestations.

An important note for those who leave the secret nooks and crannies for later: after the credits, the passage automatically starts again. Keep this in mind if you are going to beat all the achievements, and before the ending, save to a spare cell.

In this puzzle, you need to control the flight of the projectile, from time to time redirecting it from one portal to another. One wrong move and you have to start all over again.

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But all this is trifles. V Ori there is little new and original, but almost everything that others have done before her, she retells with diligence and admirable talent. This is both a lovely children's tale and just an exceptional platformer. Handsome and refined.

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